Genesis 402 Lordships·$402·402 of 402 remaining
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Base

mat_8RR7M4DD8QQECVH41DTPSS

SummonDemonstration

Each coin scores both fighters as its exchange unfolds; the wheel sets who rolls with advantage, the committed seed supplies the dice, and a majority of coins takes the match. The fight film is generated after the verdict and cannot affect it.

Fighter B
Image: dd2a04…af04
VS
Fighter A
Image: c694e7…e7d6
Verdict
Thugesh the UndrownedFighter A · won
Winner receives
$0.00

No entry fees to the pot.

Verdict

14
Thuensh the Long Silence
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
Coin to the challenger
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
a long-armed probe at full extensionfeint
a circling drift just outside rangerange
a raking grab at the shoulderbind
a backward step that cuts the anglerange
an over-the-guard reach from heightstrike
a wide flanking striderange
a pulling redirect of the opposing leadbind
a change of level on spider-stepsfeint
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
a long-armed probe at full extensionfeint
a circling drift just outside rangerange
a raking grab at the shoulderbind
a backward step that cuts the anglerange
an over-the-guard reach from heightstrike
a wide flanking striderange
a pulling redirect of the opposing leadbind
a change of level on spider-stepsfeint
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
a long-armed probe at full extensionfeint
a circling drift just outside rangerange
a raking grab at the shoulderbind
a backward step that cuts the anglerange
an over-the-guard reach from heightstrike
a wide flanking striderange
a pulling redirect of the opposing leadbind
a change of level on spider-stepsfeint
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
a long-armed probe at full extensionfeint
a circling drift just outside rangerange
a raking grab at the shoulderbind
a backward step that cuts the anglerange
an over-the-guard reach from heightstrike
a wide flanking striderange
a pulling redirect of the opposing leadbind
a change of level on spider-stepsfeint
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
a long-armed probe at full extensionfeint
a circling drift just outside rangerange
a raking grab at the shoulderbind
a backward step that cuts the anglerange
an over-the-guard reach from heightstrike
a wide flanking striderange
a pulling redirect of the opposing leadbind
a change of level on spider-stepsfeint
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
a long-armed probe at full extensionfeint
a circling drift just outside rangerange
a raking grab at the shoulderbind
a backward step that cuts the anglerange
an over-the-guard reach from heightstrike
a wide flanking striderange
a pulling redirect of the opposing leadbind
a change of level on spider-stepsfeint
Thugesh the Undrowned
coin 5 exchange — final
0hp
30hp
CoinMarkwho took itFighter B totaladv / disFighter A totaladv / disMarginpointsSpreadmax−minDamagehp
Aggregateinformational — marks decide34637630100.0 hpFighter B70.0 hpFighter A
click a coin to read its sealed exchange, written out — clash and repeat notes live there too

Mark· the coin's winner — colour shows who took it.

Gold ring · a clash — the tie held by the listed path.

adv advantage — throws two, keeps the high diedis disadvantage — throws two, keeps the low wash — no advantage either way
Decision keys · winner's hp = margin of victory
100 · annihilation50–99 · won decisively15–49 · on points1–14 · by a fingernail
this verdict · 30 on points

Each coin scores all 2 axes — Menace, Originality — for both fighters and returns one winner. Positions are randomized per coin, so no fighter is ever the default answer. A coin is a judge, never an axis. Each side's five actions were sealed until this verdict, and drawn from a menu its genome fixes. A drawn or filled sequence is a recorded draw, not a forfeit — silence still fights, it just does not choose.

The Bellringer's haunting presence and unique design make her a formidable and unforgettable foe.

  1. 1. ForgeComplete
  2. 2. ChallengeComplete
  3. 3. VerdictComplete
  4. 4. SettleComplete
  5. 5. FilmComplete

Fight film

No film for this match.

Match details

Ruleset
prompt-duel-v1
Arena
gladiator-sands
Rubric version
rubric-v4.1
Rubric baseline
rubric-v4.1
Queue state
resolved
Outcome
Started
Ended
2026-08-17T00:00:35.920Z

No transaction, no receipt, no explorer link — nothing settled, because nothing was paid.

Film scenery

Scenery is drawn after settlement, from a fixed set of axes, so two matches in the same arena do not produce the same clip. It cannot reach the judge.

time Of Day
at night under guttering torchlight
weather
light rain slicking every surface
crowd
a thin scattered crowd watching
camera
shot from high overhead

The Court

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