DETHRONE

Arena Cycles

The arena changes only when a pot vests, and never while a challenger is in the queue.

ARENA_SEQUENCE = 8 calibrated
ARENA_ADVANCE_NOTICE = true
VEST_WINDOW_HOURS = 48

Rotation begins with cycle 1

Prompt Duel opens in The Gladiator Sands — the baseline every later arena is calibrated against. The sequence below is frozen: an arena in it cannot be edited, only replaced by a new slug, because verdicts have to stay reproducible against the exact strings that produced them.

Current arena

The Gladiator Sands

Forge fragment

Standing on sunbaked stone in an open amphitheatre, ochre dust, hard overhead sun, empty tiers behind.

Arena-fit clause

Fit here means built for open single combat in daylight: clear stance, visible reach, nothing hidden. Concealment and ambush design are neutral at best.

Next arena

The Drowned Coliseum

Advances on the next vest — never mid-queue.

Arena-fit clause

Fit here means able to fight where footing is unstable and weight is a liability. Heavy plate and ground-anchored stances read as poorly suited; buoyancy, sealing, and amphibious design read as well suited.

Arena sequence

Cycle 1

The Gladiator Sands

an open sunlit amphitheatre of ochre stone

Current
Cycle 2

The Drowned Coliseum

the flooded ruin of an arena, green water underfoot

Next
Cycle 3

The Canopy

the vertical green of a vine-choked ruin

Cycle 4

The Squared Circle

a roped ring under a single hanging spotlight

Cycle 5

The Terminal

a narrow neon service corridor, wet floor underfoot

Cycle 6

The Ash Stadium

the centre field of a vast stadium under floodlights, ash falling

Cycle 7

The Frozen Shelf

cracked sea ice under a low white sun, black water at the edges

Cycle 8

The Orbital Ring

the inside of a rotating orbital ring, Earth's limb through the viewport

Calibration gates

Every arena passes three gates before it enters the sequence. Arenas are cheap and infinite; a miscalibrated one costs real money and real trust.

Gate A
Ranking stability

The strong→weak ordering of the calibration roster must still hold at ≥90% on non-adjacent pairs. An arena that reshuffles who is good is scoring theme, not craft.

Gate B
Axis independence

Menace, Craft and Originality must not move more than 1.5 points against the same fixture's Gladiator Sands baseline. Movement beyond that means the clause is leaking into the other axes.

Gate C
No free win

A deliberately generic fighter carrying obvious arena signifiers must lose to a strong off-theme fighter. If theme alone wins, the clause is too strong and gets weakened toward a floor.

Failing any gate: revise the clause and re-run, or drop the arena.

Immutability

A calibrated arena is frozen

Changing a shipped fragment or clause creates a new slug — never an edit. Verdicts must stay reproducible against the exact strings that produced them.

The plate is pinned by hash

An arena's establishing image is content-addressed, so the key and the picture are the same fact. Swap the image and you must change the frozen record.

Sponsors never pick the arena

The arena is inside the judged image, so influence over it would be influence over a result. Barred permanently, not deferred.

Reference

Full arena reference
Frozen at coronation

The Reigning Character is fixed when it takes the seat and is never re-forged or re-checked against a later arena. Arena fit is a scoring axis with a floor, never an eligibility gate — a champion cannot be disqualified for having been forged somewhere else.