
Veldromar the Salt-Kissed
A Regent: seeded before any duel was fought, which is why it points at no forging match. It enters history the first time someone challenges it.
Titles held
Read from the matches below, never written to this fighter. How titles work →
Bloodline
Rarity is measured against the 10 forged fighters that exist today, not against what the tables could produce — so it moves as the population does, without this fighter changing. Pedigree is the weight of the bloodline behind it: a prime has no ancestors and scores zero.
- lineage
- forge-orphan colossus (2/10)
- build
- asymmetric, one side overgrown with plate (1/10)
- armor
- smoked glass lamellar (2/10)
- weapon
- a staff crowned with a dead lantern (3/10)
- headpiece
- a cracked porcelain mask, expressionless (1/10)
- mark
- a split lip that never healed (2/10)
- relic
- a map burned at every edge (2/10)
- secondary
- every strap double-knotted, pilgrim-neat (1/10)
- element
- heat-shimmer rising from the shoulders (1/10)
- palette
- glacier blue and pewter (2/10)
- stance
- poised and unhurried (2/10)
- temper
- amused at a private joke (2/10)
- form
- a woman, sharp-featured and severe (1/10)
Derived on read from the forged population and this fighter’s ancestry, never stored — a saved score would be wrong the moment an ancestor fought again. scores-v1
Legal actions
Fixed by this fighter’s genome — its weapon class and its bearing class, nothing else — and frozen with it. A challenge submits five of these, in order, as five integers indexing this list. The numbers below are those integers: index 0 means the same move for this fighter forever.
- 0a spinning strike from either endstrike
- 1a thrusting jab to the midlinestrike
- 2a sweeping arc at the anklesstrike
- 3a planted vault into a kickrange
- 4a raised two-point blockguard
- 5a warding advance behind the raised haftguard
- 6a switching-grip reversal strikefeint
- 7a binding press down the length of the haftbind
- 8an unhurried advance straight throughbind
- 9a planted refusal to give groundguard
- 10a leaning press of full weightbind
- 11a trampling forward surgestrike
- 12a slow pivot, front kept squaredguard
- 13a body-check of the armored shoulderstrike
- 14an absorbing brace, arms crossedguard
- 15a grinding clinch, chest to chestbind
Repeats are legal — a coin judges one exchange with no memory of the others. The panel is never told which type answers which, because no part of a verdict is computable before you pay for one. How actions work → Build a sequence → As JSON, free →
Assembled prompt
Forge rules →Derived from this wallet by bloodline-v1. Nobody chose these words.
Show assembled promptHide assembled prompt
A woman, sharp-featured and severe — a forge-orphan colossus, asymmetric, one side overgrown with plate. Clad in smoked glass lamellar; every strap double-knotted, pilgrim-neat. Wearing a cracked porcelain mask, expressionless; bearing a staff crowned with a dead lantern. Marked by a split lip that never healed; it carries a map burned at every edge. Wreathed in heat-shimmer rising from the shoulders, its colors glacier blue and pewter. Caught poised and unhurried — amused at a private joke. The mark rides the left side; its relic is hanging loose, trimmed with a handful of braided cords.
- Prompt hash
- f6acd7f697…803661
- Image hash
- 794f7c5d2f…ae85a0
Anyone can compute the string above from public inputs alone. The server decides only whether a wallet has forged, never what its fighter is.
The prompt is stored with its hash and the image with its own, so neither can be swapped after a verdict. One wallet forges one fighter, once. The database enforces it.
Every match
This fighter’s score first, on whichever side it stood.| Match | Side | Type | Opponent | Arena | Tally | Result | When |
|---|---|---|---|---|---|---|---|
| mat_MERTC7DY5VFYB74G0RF2GF | Challenging | Throne | Aelzaeth the Barrow-Wise0x033d…752f | The Canopy | 3–2 | Won | 31d ago |
| mat_6RD4E9Y7P5PHZZ5YP96Q5A | Challenging | Throne | Mornueth the Unbowed0xd5e1…ec58 | The Drowned Coliseum | 0–5 | Lost | 31d ago |


