Genesis 402 Lordships·$402·402 of 402 remaining
DETHRONE
Base

mat_MERTC7DY5VFYB74G0RF2GF

Throne

Each coin scores both fighters as its exchange unfolds; the wheel sets who rolls with advantage, the committed seed supplies the dice, and a majority of coins takes the match. The fight film is generated after the verdict and cannot affect it.

Reigning character
Image: 07f1d4…200c
VS
Challenger
Image: 794f7c…85a0
Seat taken
Veldromar the Salt-KissedChallenger · holds the seat

The challenger took the seat. The pot keeps rolling and the vesting clock restarts — taking the seat buys the seat, not the pot.

Chronicle

In The Canopy, the forge-orphan colossus met the clockspur duelist. The masked wanderer's chilling gaze and spectral aura promised a fight to remember, as the duelist fought with serene, absolute resolve. The battle was hard-won, a struggle for supremacy that required two decisive victories. In the end, the challenger took the seat.

Written from the verdict after it settled, and never rewritten. How lore works →

Verdict

23
Aelzaeth the Barrow-Wise
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
Coin to the challenger
a spinning strike from either endstrike
a thrusting jab to the midlinestrike
a sweeping arc at the anklesstrike
a planted vault into a kickrange
a raised two-point blockguard
a warding advance behind the raised haftguard
a switching-grip reversal strikefeint
a binding press down the length of the haftbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a spinning strike from either endstrike
a thrusting jab to the midlinestrike
a sweeping arc at the anklesstrike
a planted vault into a kickrange
a raised two-point blockguard
a warding advance behind the raised haftguard
a switching-grip reversal strikefeint
a binding press down the length of the haftbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a spinning strike from either endstrike
a thrusting jab to the midlinestrike
a sweeping arc at the anklesstrike
a planted vault into a kickrange
a raised two-point blockguard
a warding advance behind the raised haftguard
a switching-grip reversal strikefeint
a binding press down the length of the haftbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a spinning strike from either endstrike
a thrusting jab to the midlinestrike
a sweeping arc at the anklesstrike
a planted vault into a kickrange
a raised two-point blockguard
a warding advance behind the raised haftguard
a switching-grip reversal strikefeint
a binding press down the length of the haftbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a spinning strike from either endstrike
a thrusting jab to the midlinestrike
a sweeping arc at the anklesstrike
a planted vault into a kickrange
a raised two-point blockguard
a warding advance behind the raised haftguard
a switching-grip reversal strikefeint
a binding press down the length of the haftbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a spinning strike from either endstrike
a thrusting jab to the midlinestrike
a sweeping arc at the anklesstrike
a planted vault into a kickrange
a raised two-point blockguard
a warding advance behind the raised haftguard
a switching-grip reversal strikefeint
a binding press down the length of the haftbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
Veldromar the Salt-Kissed
coin 5 exchange — final
0hp
22hp
CoinMarkwho took itThrone totaladv / disChallenger totaladv / disMarginpointsSpreadmax−minDamagehp
Aggregateinformational — marks decide36138322100.0 hpThrone78.0 hpChallenger
click a coin to read its sealed exchange, written out — clash and repeat notes live there too

Mark· the coin's winner — colour shows who took it.

Gold ring · a clash — the tie held by the listed path.

adv advantage — throws two, keeps the high diedis disadvantage — throws two, keeps the low wash — no advantage either way
Decision keys · winner's hp = margin of victory
100 · annihilation50–99 · won decisively15–49 · on points1–14 · by a fingernail
this verdict · 22 on points

Each coin scores all 2 axes — Menace, Originality — for both fighters and returns one winner. Positions are randomized per coin, so no fighter is ever the default answer. A coin is a judge, never an axis. Each side's five actions were sealed until this verdict, and drawn from a menu its genome fixes. A drawn or filled sequence is a recorded draw, not a forfeit — silence still fights, it just does not choose.

The masked wanderer's chilling visage and spectral aura promise a terrifying, unforgettable duel.

  1. 1. ForgeComplete
  2. 2. ChallengeComplete
  3. 3. VerdictComplete
  4. 4. SettleComplete
  5. 5. FilmComplete

Face-off frame

A frame from the film. This match has no separately rendered face-off image, so there is no second hash to verify.

Fight film

Generated
Hash: 2ab497…0760

Single continuous shot · winner scripted from the verdict. Killing the film worker changes nothing about the result. The video model sometimes ends the fight on the wrong fighter; the verdict above is final regardless.

Match details

Ruleset
prompt-duel-v1
Arena
the-canopy
Rubric version
rubric-v4.1
Rubric baseline
rubric-v4.1
Queue state
resolved
Outcome
SEAT_TAKEN
Started
Ended
2026-08-16T02:52:04.685Z

Throne pool

Fee collected
$1.00
Pot at stake · at booking
$1.32
Current jackpot · live
$0.75
Where it went — the ledger
Pot contribution
$0.55
Treasury
$0.30
Generation reserve
$0.15
Settlements

Seat taken: the champion's cut was forfeited to treasury, the pot rolled on unpaid, and the vesting clock restarted. The pot pays only on a completed vest.

Film scenery

Scenery is drawn after settlement, from a fixed set of axes, so two matches in the same arena do not produce the same clip. It cannot reach the judge.

time Of Day
in the long orange light of late afternoon
weather
light rain slicking every surface
crowd
a thin scattered crowd watching
camera
a slow push in

The Court

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