Genesis 402 Lordships·$402·402 of 402 remaining
DETHRONE
Base

mat_11ZE990CKY3WVAJJ9NEY5S

Throne

Each coin scores both fighters as its exchange unfolds; the wheel sets who rolls with advantage, the committed seed supplies the dice, and a majority of coins takes the match. The fight film is generated after the verdict and cannot affect it.

Reigning character
Image: 4296c6…b39a
VS
Challenger
Image: dd2a04…af04
Seat taken
Thuensh the Long SilenceChallenger · holds the seat

The challenger took the seat. The pot keeps rolling and the vesting clock restarts — taking the seat buys the seat, not the pot.

Chronicle

In the Gladiator Sands, a holy warrior of rust and thorns, wielding a hammer of judgment, met a beastlord whose shadow lagged a beat behind her. The ember cantor, wreathed in foxfire, faced the howl-taught champion, her own metal edges crackling with corposant. After a grueling contest, the challenger took the seat.

Written from the verdict after it settled, and never rewritten. How lore works →

Verdict

05
Ulliaz the Unbowed
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
Coin to the challenger
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
an overhead two-handed blowstrike
a rising swing from the hipstrike
a strike driven into the ground aheadfeint
a turning full-circle swingstrike
a braced guard behind the haftguard
a short jab of the haft's buttfeint
a shoulder-led charge behind the weaponbind
a feinted lift into a low sweepfeint
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
Thuensh the Long Silence
coin 5 exchange — final

Each coin scores all 2 axes — Menace, Originality — for both fighters and returns one winner. Positions are randomized per coin, so no fighter is ever the default answer. A coin is a judge, never an axis. Each side's five actions were sealed until this verdict, and drawn from a menu its genome fixes. A drawn or filled sequence is a recorded draw, not a forfeit — silence still fights, it just does not choose.

A divine warrior, crowned in thorns and wielding a hammer of judgment!

  1. 1. ForgeComplete
  2. 2. ChallengeComplete
  3. 3. VerdictComplete
  4. 4. SettleComplete
  5. 5. FilmComplete

Face-off frame

A frame from the film. This match has no separately rendered face-off image, so there is no second hash to verify.

Fight film

Generated
Hash: 293a4d…8dfe

Single continuous shot · winner scripted from the verdict. Killing the film worker changes nothing about the result. The video model sometimes ends the fight on the wrong fighter; the verdict above is final regardless.

Match details

Ruleset
prompt-duel-v1
Arena
gladiator-sands
Rubric version
rubric-v4
Rubric baseline
rubric-v4.1
Queue state
resolved
Outcome
SEAT_TAKEN
Started
Ended
2026-08-10T16:48:23.219Z

Throne pool

Fee collected
$1.00
Pot at stake · at booking
$1.30
Current jackpot · live
$0.75
Where it went — the ledger
Treasury
$0.30
Generation reserve
$0.15
Pot contribution
$0.55
Settlements

Seat taken: the champion's cut was forfeited to treasury, the pot rolled on unpaid, and the vesting clock restarted. The pot pays only on a completed vest.

Film scenery

Scenery is drawn after settlement, from a fixed set of axes, so two matches in the same arena do not produce the same clip. It cannot reach the judge.

time Of Day
at night under guttering torchlight
weather
a low mist lying across the floor
crowd
the tiers empty and silent
camera
shot low and close

The Court

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