Genesis 402 Lordships·$402·402 of 402 remaining
DETHRONE
Base

mat_HHX0D69JWYSPGSS7NQM8AQ

Duel

Each coin scores both fighters as its exchange unfolds; the wheel sets who rolls with advantage, the committed seed supplies the dice, and a majority of coins takes the match. The fight film is generated after the verdict and cannot affect it.

Opponent
Image: 3c8195…070d
VS
Verdict
Mortheth the UndrownedHost · won

Verdict

05
Ishlial the Unquiet
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
Coin to the challenger
a lunging thrust at full reachstrike
a sweeping arc at the end of the haftstrike
a haft-block and shoveguard
a hooking pull at the leading legbind
a grounded brace against the advanceguard
a short choked-grip jabfeint
a circling keep-away sweeprange
a vaulting step behind the planted haftrange
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a lunging thrust at full reachstrike
a sweeping arc at the end of the haftstrike
a haft-block and shoveguard
a hooking pull at the leading legbind
a grounded brace against the advanceguard
a short choked-grip jabfeint
a circling keep-away sweeprange
a vaulting step behind the planted haftrange
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a lunging thrust at full reachstrike
a sweeping arc at the end of the haftstrike
a haft-block and shoveguard
a hooking pull at the leading legbind
a grounded brace against the advanceguard
a short choked-grip jabfeint
a circling keep-away sweeprange
a vaulting step behind the planted haftrange
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a lunging thrust at full reachstrike
a sweeping arc at the end of the haftstrike
a haft-block and shoveguard
a hooking pull at the leading legbind
a grounded brace against the advanceguard
a short choked-grip jabfeint
a circling keep-away sweeprange
a vaulting step behind the planted haftrange
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a lunging thrust at full reachstrike
a sweeping arc at the end of the haftstrike
a haft-block and shoveguard
a hooking pull at the leading legbind
a grounded brace against the advanceguard
a short choked-grip jabfeint
a circling keep-away sweeprange
a vaulting step behind the planted haftrange
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a lunging thrust at full reachstrike
a sweeping arc at the end of the haftstrike
a haft-block and shoveguard
a hooking pull at the leading legbind
a grounded brace against the advanceguard
a short choked-grip jabfeint
a circling keep-away sweeprange
a vaulting step behind the planted haftrange
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
Mortheth the Undrowned
coin 5 exchange — final
0hp
87hp
CoinMarkwho took itOpponent totaladv / disHost totaladv / disMarginpointsSpreadmax−minDamagehp
Aggregateinformational — marks decide32541287100.0 hpOpponent13.0 hpHost
click a coin to read its sealed exchange, written out — clash and repeat notes live there too

Mark· the coin's winner — colour shows who took it.

Gold ring · a clash — the tie held by the listed path.

adv advantage — throws two, keeps the high diedis disadvantage — throws two, keeps the low wash — no advantage either way
Decision keys · winner's hp = margin of victory
100 · annihilation50–99 · won decisively15–49 · on points1–14 · by a fingernail
this verdict · 87 won decisively

Each coin scores all 2 axes — Menace, Originality — for both fighters and returns one winner. Positions are randomized per coin, so no fighter is ever the default answer. A coin is a judge, never an axis. Each side's five actions were sealed until this verdict, and drawn from a menu its genome fixes. A drawn or filled sequence is a recorded draw, not a forfeit — silence still fights, it just does not choose.

The ethereal warrior commands the battlefield with arcane might and a chilling presence.

  1. 1. ForgeComplete
  2. 2. ChallengeComplete
  3. 3. VerdictComplete
  4. 4. SettleComplete
  5. 5. FilmComplete

Fight film

No film for this match.

Match details

Ruleset
prompt-duel-v1
Arena
the-canopy
Rubric version
rubric-v4.1
Rubric baseline
rubric-v4.1
Queue state
resolved
Outcome
Started
Ended
2026-08-15T22:06:46.380Z

Duel pool

Stakes collected
$2.00
Where it went — the ledger
Pot contribution
$0.02
Treasury
$0.18
Paid out
$1.80
Settlements

Unresolved: the legs are booked; nothing more settles until the verdict.

Film scenery

Scenery is drawn after settlement, from a fixed set of axes, so two matches in the same arena do not produce the same clip. It cannot reach the judge.

time Of Day
at high noon under a hard vertical sun
weather
the air dry and still
crowd
the stands lost behind the light
camera
a slow push in

The Court

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