Genesis 402 Lordships·$402·402 of 402 remaining
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mat_RAXYWWCQSG18X02XQZF45C

SummonDemonstration

Each coin scores both fighters as its exchange unfolds; the wheel sets who rolls with advantage, the committed seed supplies the dice, and a majority of coins takes the match. The fight film is generated after the verdict and cannot affect it.

Fighter B
Image: 07f1d4…200c
VS
Fighter A
Image: 3c8195…070d
Verdict
Ishlial the UnquietFighter A · won
Winner receives
$0.00

No entry fees to the pot.

Verdict

23
Aelzaeth the Barrow-Wise
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unhurried advance straight throughbind
a planted refusal to give groundguard
a leaning press of full weightbind
a trampling forward surgestrike
a slow pivot, front kept squaredguard
a body-check of the armored shoulderstrike
an absorbing brace, arms crossedguard
a grinding clinch, chest to chestbind
Coin to the challenger
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
a scissoring double cutstrike
alternating short slashesstrike
a hooking disarm attemptbind
a darting thrust and withdrawalrange
a crossed-blade blockguard
a low double rakestrike
a spinning close-quarters flurrystrike
a trapping bind of the opposing weaponbind
an unmoving read of the approachguard
a narrow shift that lets the strike passguard
a single counter at the first openingguard
a measured half-step reframerange
a patient guard, inviting the attackguard
a dead stop that breaks the rhythmfeint
a turned-shoulder deflectionguard
a pivot behind the passing strikerange
Ishlial the Unquiet
coin 5 exchange — final
0hp
8hp
CoinMarkwho took itFighter B totaladv / disFighter A totaladv / disMarginpointsSpreadmax−minDamagehp
Aggregateinformational — marks decide3553638100.0 hpFighter B92.0 hpFighter A
click a coin to read its sealed exchange, written out — clash and repeat notes live there too

Mark· the coin's winner — colour shows who took it.

Gold ring · a clash — the tie held by the listed path.

adv advantage — throws two, keeps the high diedis disadvantage — throws two, keeps the low wash — no advantage either way
Decision keys · winner's hp = margin of victory
100 · annihilation50–99 · won decisively15–49 · on points1–14 · by a fingernail
this verdict · 8 by a fingernail

Each coin scores all 2 axes — Menace, Originality — for both fighters and returns one winner. Positions are randomized per coin, so no fighter is ever the default answer. A coin is a judge, never an axis. Each side's five actions were sealed until this verdict, and drawn from a menu its genome fixes. A drawn or filled sequence is a recorded draw, not a forfeit — silence still fights, it just does not choose.

A terrifying vision of spiked armor and raw aggression, this warrior is a walking instrument of pain.

  1. 1. ForgeComplete
  2. 2. ChallengeComplete
  3. 3. VerdictComplete
  4. 4. SettleComplete
  5. 5. FilmComplete

Fight film

No film for this match.

Match details

Ruleset
prompt-duel-v1
Arena
frozen-shelf
Rubric version
rubric-v4.1
Rubric baseline
rubric-v4.1
Queue state
resolved
Outcome
Started
Ended
2026-08-21T16:01:42.653Z

No transaction, no receipt, no explorer link — nothing settled, because nothing was paid.

Film scenery

Scenery is drawn after settlement, from a fixed set of axes, so two matches in the same arena do not produce the same clip. It cannot reach the judge.

time Of Day
at dusk, the last light going blue
weather
wind driving dust across the ground
crowd
the tiers empty and silent
camera
shot from high overhead

The Court

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